Solseris: Puzzle Fighter
(Current Project)

A multiplayer competitive puzzle game that focuses on positioning and spawn control to create a unique and challenging experience. This project was rebuilt from the ground up using C# and unity instead of Flash (no known as Adobe Animate) and ActionScript3. This will be the final iteration of Solseris! In this project I am responsible for the GDD, systems, mechanics, sound, and character design. Click the link above to see more!

Terrene Odyssey

Terrene Odyssey is a competitive 1v1 or 2v2 battle card game set in a destabilized fantasy world discovering its ancient industrial past. For this title, I was responsible for Game Balance and play testing. I suggested changes to cards as well as changes to the card pool to best diversify viable competitive strategies. Click the link above to see more!

To see more or discuss possible work let's talk >>

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