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Solseris (Finished Product)​​

Solseris is a puzzle game that is focused on player controlled environments. The player controls aspects of the blocks spawning and even the falling block mechanic (the inward vortex). Instead of enemies, the player races against the heat meter to compete for the highest score. The product is for sale on Amazon.com. In this project I was responsible for UX,  systems, and mechanics design. I also wrote a majority of the code base. 

Kaleidescape (Personal Prototype)

Kaleidescape is a project I started in a Flash course for college that I eventually transferred to a real world project called Solseris. It is a mobile puzzle game that requires quick pattern recognition to defeat enemies. In this project I was responsible for UX, UI, systems, and mechanics design. I also wrote a majority of the code base. 

Solseris

Solseris: Puzzle Fighter GDD

Solseris: Puzzle Fighter (Solseris 2) is a multiplayer competitive puzzle game that focuses on positioning and spawn control to create a unique and challenging experience. I created this GDD to give the developers something to reference when creating the assets.

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